Anyone who‘s read my blog before may know that I’m a massive fan of games with great theme and an interesting story. I love to use my imagination when I play games and love to “see” the action taking place in front of me. Today’s post is all about a game that achieves this like no other game I’ve played before. Mice and Mystics, designed by Jerry Hawthorne and published by Plaid Hat Games is an amazing story-based game that tells the tale of Prince Colin and a band of merry mice who embark on an epic adventure to save their kingdom.
In this post I’m not going to go into how you play the game, or give any detail about the story, that would just spoil it for you. The real purpose of this blog is to take a look at three aspects of the Mice and Mystics offering and why I think they really make this game stand out from the crowd. Once I’ve done that I’ll leave you to form your own opinions on whether the game appeals or not, but I’d love to hear from anyone who agrees with me and goes on to enjoy the tales of Prince Colin!
So, let’s move on to three key things that I love about Mice and Mystics.
Mice and Mystics comes with a beautiful storybook called Sorrow and Remembrance. This is the very heart of the game and everything that you experience during play is driven by one of the books eleven chapters. For maximum enjoyment each chapter should be completed in order, as a campaign, which advances the story as you progress. Aside from the rules that underlie the game, the individual chapters provide players with a series of new and unique challenges or decisions, including new chapter specific rules and excellent tile layouts. Every decision made links directly back into the story arc and can influence aspects of the game in later play.
Mice and Mystics is a co-operative game in which players form a party of mice which they follow through a fun and unique adventure. During their time in the game, players rapidly come to know and love their little characters and it’s not uncommon for people to form bonds and develop favourites. (Personally I’m a big fan of Maginos!)
Each chapter of the story can be played as a standalone adventure, but the campaign is where the story comes into its own. I won’t be including any spoilers here because I think people should experience this game for themselves. But, I will say, Mice and Mystics rides astride an excellent story which will appeal to gamers young and old.
Mice and Mystics is more than just a game. It’s a framework. Inside the box you get the core rule book which provides you with the basics upon which you can build your own fun and interesting rules and tales. There’s a set of eight, large, double-sided tiles that enable you to create a variety of different environments within which to scatter the numerous search deck cards that guarantee a large degree of variability as you develop your storytelling skills. The minions provided in the base box should be enough to enable you to make some fast and frantic encounters but there’s absolutely nothing stopping you from creating your own minion cards to represent anything you can possibly imagine.
Mice and Mystics will appeal to players of all ages, and once they’ve finished exploring the wonderful tale found within Sorrow and Remembrance they’ll want to know what happens to Prince Colin next. There are expansions available for Mice and Mystics but we’ll cover those shortly. Here we’re thinking more about how you can use the elements the game provides to tell your own stories, or more importantly, how children can use them to explore and build their imaginations. Eric Summerer of The Dice Tower fame has often commented on his podcast that he and his son have spent many hours playing scenarios that his son has created. Mice and Mystics, through its story and excellent framework makes me happy to be a gamer. It provides a spark that many family games lack and I smile whenever I hear of people building their own scenarios and sitting down to explore their own imaginations. I’m a strong believer in the old saying “A family who plays together, stays together.” and Mice and Mystics is definitely one to play together!
Like any good story, there’s always a sequel in the works and the story-based nature of Mice and Mystics makes it incredibly easy to build and expand upon. Since its release there’s been a lost chapter called Cat’s Cradle, a small box expansion called The Heart of Glorm. In fact there’s even a big box expansion called The Downwood Tales in the works as we squeak (Sorry). I’m not going to talk about these in any depth here, but I wanted to make you aware of their existence because you need to know one very important thing! When you spend your cold hard cash on this game you aren’t spending it on another “one off” title, you’re buying into an adventure story that’s receiving the love and attention it needs to grow and flourish. The story telling minds of Jerry Hawthorne and his Plaid Hatted friends are pumping their hearts into this game and when you first venture into the world of Mice and Mystics you’ll know exactly what I’m talking about.
So, there you have it! The three things I love most about Mice and Mystics. I really hope that I’ve persuaded you to take a step towards getting this game for your collection. It’s a beautiful work, not just as a game but as a story and I think it deserves a place on every gamer’s shelf.